sig
val set_timeout : float -> unit
val cancel_timeout : unit -> unit
val unfold_maximax :
?ab:bool ->
Arena.game ->
Formula.real_expr array array ->
int GameTree.game_tree -> int GameTree.game_tree
val unfold_maximax_upto :
?ab:bool ->
int ->
Arena.game ->
Formula.real_expr array array ->
int GameTree.game_tree * (Arena.move * Arena.game_state) list list ->
int GameTree.game_tree * (Arena.move * Arena.game_state) list list
val maximax_unfold_choose :
?check_stable:int ->
int ->
Arena.game ->
Arena.game_state ->
Formula.real_expr array array ->
(Arena.move * Arena.game_state) list * float array
val latest_unfold_iters_left : int Pervasives.ref
end